"use strict" class Map{ constructor(w, h){ let x = width - w - 20; let y = height - h - 20; this.pos = createVector(x, y); this.dim = createVector(w, h); this.bricks = []; } display(player, goal, world){ this.show(player, goal, world); } show(player, goal, world){ let x = width - this.dim.x - 20; let y = height - this.dim.y - 20; this.pos = createVector(x, y); fill(colors.map.background.fill); stroke(colors.map.background.stroke); strokeWeight(10); rect(this.pos.x, this.pos.y, this.dim.x, this.dim.y, this.dim.x * 0.05); let goalX = map(goal.pos.x, 0, world.dim.x, this.pos.x + 10, this.pos.x + this.dim.x - 10), goalY = map(goal.pos.y, 0, world.dim.y, this.pos.y + 10, this.pos.y + this.dim.y - 10); stroke(colors.goal.main); point(goalX, goalY); let playerX = map(player.pos.x, 0, world.dim.x, this.pos.x + 10, this.pos.x + this.dim.x - 10), playerY = map(player.pos.y, 0, world.dim.y, this.pos.y + 10, this.pos.y + this.dim.y - 10); stroke(player.color); point(playerX, playerY); let flagH = 30, flagW = 15; stroke(0); strokeWeight(2); line(goalX, goalY, goalX, goalY - flagH); fill(255, 0, 0); rect(goalX, goalY - flagH + 2, flagW, flagH * 0.3); } }