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104 lines
2.7 KiB
104 lines
2.7 KiB
import {Room} from "../room"
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import {ServerGame} from "./game_standard"
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import {Client} from "../client"
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export class Chainreact extends ServerGame {
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readyForTurn: Client[];
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currentTurnIndex: number;
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currentGameData: any;
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colorHues: { [id: string]: number };
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constructor(room: Room, settings: Settings.Global) {
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super(room, settings);
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this.readyForTurn = []
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}
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setEvents(client: Client) {
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let socket = client.socket;
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socket.on('ready-for-turn', isDead => {
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if (isDead) {
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client.isPlayer = false;
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client.isSpectator = true;
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this.room.toAll('client-list', this.room.clients)
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} else {
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this.readyForTurn.push(client)
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}
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let allReady = true;
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this.room.players.forEach(c => {
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if (this.readyForTurn.find(r => r.id === c.id) == null) {
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allReady = false
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}
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});
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if (allReady) {
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this.nextTurn();
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this.readyForTurn = []
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}
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});
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socket.on('set-slot', (fieldsIndex: number, slotsIndex: number) => {
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this.room.toAll('set-slot', fieldsIndex, slotsIndex, socket.id)
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});
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socket.on('game-data', data => this.currentGameData = data)
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}
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addClient(client: Client): void {
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super.addClient(client);
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if (client.isSpectator) {
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let room = this.room;
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let data = this.currentGameData;
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let hues = this.colorHues;
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let turnId = '';
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if (this.room.players[this.currentTurnIndex])
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turnId = this.room.players[this.currentTurnIndex].id;
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client.send('start-spectate', room, data, hues, turnId)
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}
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}
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removeClient(client: Client): void {
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super.removeClient(client);
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if (this.room.players.indexOf(client) === this.currentTurnIndex)
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this.nextTurn(true);
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let s = client.socket;
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s.removeAllListeners('set-slot');
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s.removeAllListeners('ready-for-turn');
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s.removeAllListeners('game-data')
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}
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nextTurn(skip?: boolean) {
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if (this.currentTurnIndex != null && !skip) {
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this.currentTurnIndex++;
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if (this.currentTurnIndex >= this.room.players.length) {
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this.currentTurnIndex = 0
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}
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} else if (!skip) {
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this.setTurnAndColors()
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}
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let index = this.currentTurnIndex;
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if (skip) {
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index = this.currentTurnIndex + 1;
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if (index >= this.room.players.length) {
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index = 0;
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this.currentTurnIndex = 0
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}
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}
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if (this.room.players.length) {
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this.room.toAll('current-turn', this.room.players[index].id)
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}
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}
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setTurnAndColors() {
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this.currentTurnIndex = Math.floor(Math.random() * this.room.players.length);
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let colorHues = [0, 60, 120, 240];
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this.colorHues = {};
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for (let c of this.room.players) {
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let index = Math.floor(Math.random() * colorHues.length);
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let hue = colorHues[index];
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colorHues.splice(index, 1);
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this.colorHues[c.id] = hue
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}
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this.room.toAll('player-colors', this.colorHues)
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}
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} |