'use strict'; p.keyPressed = () => { switch (p.keyCode){ //Ctrl + D case 68: if (p.keyIsDown(17)){ debug = !debug; let msg = 'Debug mode turned ' + (debug ? 'ON' : 'OFF'); console.info(msg); return false; } break; } } p.mousePressed = () => { game.mousePressed(); released = false; } p.mouseReleased = () => { game.mouseReleased(); released = true; } p.windowResized = () => { let w = $('#canvas_holder').width(), h = $('#canvas_holder').height(); p.resizeCanvas(w, h); }