'use strict'; function socketConnect(project, name = "noone") { let urlQueries = '?game=' + project.name + '&name=' + name; let port = 3000; let url = location.hostname + ":" + port + urlQueries; socket = io.connect(url); socket.on('connect', () => console.log('Connected to ', url)); } //# sourceMappingURL=online.js.map