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67 lines
2.3 KiB
67 lines
2.3 KiB
2 years ago
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"use strict";
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class Container {
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constructor(index, content) {
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this.pos = p.createVector();
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this.dim = p.createVector();
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this.index = index;
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this.content = content;
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}
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get mouseIsOver() {
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return p.mouseX > this.pos.x && p.mouseX < this.pos.x + this.dim.x &&
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p.mouseY > this.pos.y && p.mouseY < this.pos.y + this.dim.y;
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}
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get center() {
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return p5.Vector.add(this.pos, p5.Vector.div(this.dim, 2));
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}
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display() {
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let w = this.dim.x, h = this.dim.y;
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let x = this.pos.x + w / 2, y = this.pos.y + h / 2;
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p.image(images['box'], x, y, w, h);
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if (this.content !== game.tree) {
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this.content.display();
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}
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if (this.mouseIsOver) {
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p.fill(0, 50);
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p.noStroke();
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p.rect(x - w / 2, y - h / 2, w, h);
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}
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}
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update() {
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let currentCount = game.currentContainers.length;
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let w = p.width / currentCount, h = w;
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let x = w * this.index, y = p.height - h;
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if (this.content instanceof Decoration) {
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let otherCount = game.containers.filter(c => game.currentContainers.find(ic => ic == c) == null).length;
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w = h = p.width / otherCount;
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x = w * this.index;
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y = p.height - h;
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x += p.width / 2 - w * currentCount / 2;
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}
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this.pos.set(x, y);
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this.dim.set(w, h);
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if (this.content !== game.tree)
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this.content.update();
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}
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mousePressed() {
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if (this.content instanceof Tree) {
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game.tree.animationDirection = -1;
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if (this.content === game.tree) {
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game.tree = new Tree(null);
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}
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else {
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game.tree = this.content;
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game.tree.animationDirection = 1;
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}
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}
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if (this.content instanceof Decoration && !game.tree.isPlaceholder) {
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let decoration = Decoration.Create(this.content.properties);
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decoration.isTaken = true;
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decoration.isBoundToMouse = true;
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game.tree.decorations.push(decoration);
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if (decoration instanceof Chain) {
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decoration.p1IsBoundToMouse = true;
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}
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}
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}
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}
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//# sourceMappingURL=container.js.map
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