'use strict'; let playerName; function nameTyped(dom){ playerName = $(dom).val(); let disabled = isValid(playerName, 1, 20) ? false : 'disabled'; $('#main > button').attr('disabled', disabled); } function roomTyped(dom){ let roomName = $(dom).val(); let disabled = isValid(roomName, 1, 30) ? false : 'disabled'; $('#create_room').attr('disabled', disabled); } function isValid(name, min, max){ let regExp = /^\w+(?:[' _-]\w+)*$/; return name.length >= min && name.length <= max && regExp.test(name); } let menuesFadeTime = 200; let connecting = false; function socketConnect(project, name = playerName){ if (connecting) return; connecting = true; let urlQueries = '?game=' + project.name + '&name=' + name; $.get('data/settings/get_port.php', port => { let url = 'https://' + location.hostname + ':' + port + urlQueries; socket = io.connect(url); socket.on('connect', () => { console.log('Connected to ', url); $('#start_feedback, #give_feedback').attr('disabled', false); socket.on('disconnect', () => { connecting = false; console.log('Disconnected from ' + url); $('#lobby, #room, #game_room').filter(':visible').fadeOut(menuesFadeTime, () => { $('#main').fadeIn(menuesFadeTime); $('#start_feedback, #give_feedback').attr('disabled', 'disabled'); }); }); socket.emit('room-list'); socket.on('room-list', (roomList) => { roomList = roomList.filter(r => r.game === project.name); console.log('Received room list: ', roomList); $('#room_listings').html(''); for (let room of roomList){ let button = $(''); button.html(room.name); button.addClass('room_listing'); button.on('click', () => socket.emit('join-lobby', room.id)); $('#room_listings').append(button); } }); $('#main').fadeOut(menuesFadeTime, () => { $('#lobby > h1').html('Welcome, ' + name + '!'); $('#lobby > input').val(name + "'s room"); $('#lobby').fadeIn(menuesFadeTime); roomTyped($('#lobby > input')); }); socket.on('created-lobby', (room) => { console.log('You successfully created a room!'); $('#create_room').attr('disabled', false); $('#lobby').fadeOut(menuesFadeTime, () => { roomSetup(room); }); }); socket.on('client-list', (room, clients) => { console.log('Received client list: ', clients); let players = clients.filter(c => c.isPlayer); let spectators = clients.filter(c => c.isSpectator); let leader = players[0]; if (game) game.players = players; setInterfacePlayers(players); setInterfaceSpectators(spectators); function setInterfacePlayers(players){ $('#player_listings').html(''); for (let c of players){ let div = $('
'); let span = $(''); let ready = $(''); div.addClass('player_listing'); ready.addClass('player_ready'); ready.on('click', () => { if (c.id !== socket.id) return; let isReady = $(ready).data('isReady'); $(ready).data('isReady', !isReady); socket.emit('set-ready', !isReady); }); span.html(c.name); ready.css('background-color', c.isReady ? 'green' : 'transparent'); ready.data('isReady', c.isReady); div.append(span, ready); $('#player_listings').append(div); } let allReady = players.find(c => !c.isReady) == null; let startClickable = allReady && players.length <= 4 && (players.length > 1 || productionMode); if (startClickable && players[0]) startClickable = players[0].id === socket.id; $('#start_button').attr('disabled', startClickable ? false : 'disabled'); if (players.find(p => p.id === socket.id)){ $('#player_list .join_type').hide(); } else { $('#player_list .join_type').show(); } refreshGamePlayers(players); } function setInterfaceSpectators(spectators){ $('.spectator_listings').html(''); spectators.forEach(s => { let div = $(''); div.addClass('spectator_listing'); div.html(s.name); $('.spectator_listings').append(div); }); if (spectators.find(p => p.id === socket.id)){ $('.spectator_list .join_type').hide(); } else { $('.spectator_list .join_type').show(); } } if (leader){ if (leader.id === socket.id) readGameSettings(); else disableSettings(); } else disableSettings(); function disableSettings(){ $('.setting').attr('disabled', 'disabled'); } }); socket.on('member-joined', (room, joinedId, joinedName) => { if (joinedId === socket.id){ console.log('You joined a room!'); $('#lobby').fadeOut(menuesFadeTime, () => { if (room.hasStarted){ $('#game_room').fadeIn(menuesFadeTime); } else { roomSetup(room); } }); } else console.log('A player joined your room: ' + joinedName + ' (' + joinedId + ')'); }); socket.on('member-left', (room, leftId, leftName) => { console.log('A player left your room: ' + leftName + ' (' + leftId + ')'); if (game) game.onPlayerLeft(leftId); }); socket.on('start-game', (room, seed) => startGame(room, seed)); socket.on('start-spectate', (room, data, hues, turnId) => spectateGame(room, data, hues, turnId)); socket.on('game-settings', (room, settings) => applySettings(settings)); socket.on('left-lobby', () => { console.log('You left a room!'); $('#leave_room').get(0).disabled = false; game = null; socket.removeAllListeners('player-colors'); socket.removeAllListeners('current-turn'); socket.removeAllListeners('set-slot'); $('#room, #game_room').filter(':visible').fadeOut(menuesFadeTime, () => { $('#lobby').fadeIn(menuesFadeTime); }); }); }); }); } function applySettings(settings){ for (let key in settings) gameSettings[key] = settings[key]; console.log('Applied game settings: ', gameSettings); $('#fieldsize_select').val(gameSettings.fieldSize); $('#turntime_select').val(gameSettings.turnTime); $('#mixed_check').prop('checked', gameSettings.mixed); $('#silent_check').prop('checked', gameSettings.silent); } function roomSetup(room){ $('#room > h1').html(room.name); $('#room').fadeIn(menuesFadeTime); } function createRoom(dom){ dom.disabled = true; let name = $('#lobby > input').val(); if (name === '' || name.length > 30) dom.disabled = false; else socket.emit('create-lobby', localSettings, name); } function leaveRoom(dom){ dom.disabled = true; socket.emit('leave-lobby'); } function serverStartGame(dom){ socket.emit('start-game'); } function startGame(room, seed){ p.randomSeed(seed); buildGame(room); console.log('Game started'); socket.emit('ready-for-turn'); } function spectateGame(room, data, hues, turnId){ let players = room.clients.filter(c => c.isPlayer); buildGame(room); if (data) game.setAllSlots(data); if (hues) game.setPlayerHues(hues); if (turnId) game.setTurnPlayer(players, turnId); refreshGamePlayers(players); console.log('Started spectating'); } function buildGame(room){ $('#room').filter(':visible').fadeOut(menuesFadeTime, () => { $('#game_room').fadeIn(menuesFadeTime); $('#play_again').hide(); }); game = new Game(room.clients.filter(c => c.isPlayer)); } function refreshGamePlayers(players){ $('#game_players').html(''); for (let c of players){ let div = $(''); div.addClass('game_player'); div.html(c.name); let color = 'hsl(0, 0%, 50%)'; if (game){ if (game.turn === c.id){ color = 'hsl(' + game.playerHues[c.id] + ', 100%, 50%)'; } else { color = 'hsl(' + game.playerHues[c.id] + ', 10%, 50%)'; } if (game.winId === c.id){ div.effect('pulsate', 5000, () => { div.css('background-color', color); }); } } div.css('background-color', color); $('#game_players').append(div); } }