'use strict'; function keyPressed(){ } function keyReleased(){ } function mouseMoved(){ } function mouseDragged(){ } function mousePressed(){ if (game) if (!game.winId) game.onMouseDown(); } function mouseReleased(){ } window.onresize = () => { let w = $('#canvas-holder').width(); let h = $('#canvas-holder').height(); resizeCanvas(w, h); }