@ -1 +1,2 @@ |
||||
.idea |
||||
.env |
||||
|
@ -1,33 +0,0 @@ |
||||
'use strict';
|
||||
|
||||
function keyPressed(){
|
||||
|
||||
} |
||||
|
||||
function keyReleased(){ |
||||
|
||||
} |
||||
|
||||
function mouseMoved(){ |
||||
|
||||
} |
||||
|
||||
function mouseDragged(){ |
||||
|
||||
} |
||||
|
||||
function mousePressed(){ |
||||
if (game) |
||||
if (!game.winId) |
||||
game.onMouseDown(); |
||||
} |
||||
|
||||
function mouseReleased(){ |
||||
|
||||
} |
||||
|
||||
window.onresize = () => { |
||||
let w = $('#canvas-holder').width(); |
||||
let h = $('#canvas-holder').height(); |
||||
resizeCanvas(w, h); |
||||
} |
@ -1,104 +0,0 @@ |
||||
'use strict'; |
||||
|
||||
let projectName = "chainreact"; |
||||
|
||||
let debug = false, |
||||
productionMode = false, |
||||
font, |
||||
localSettings, |
||||
loader; |
||||
|
||||
//Only for online games
|
||||
let socket; |
||||
|
||||
let game; |
||||
let gemContentImage; |
||||
let gemBorderImage; |
||||
let gemContentGraphics = {}; |
||||
|
||||
let antiCacheQuery = '?_=' + new Date().getTime(); |
||||
|
||||
function preload(){ |
||||
localSettings = loadJSON('data/settings/settings.json' + antiCacheQuery, json => { |
||||
console.log('Local settings loaded: ', json); |
||||
}, error => { |
||||
console.log('Local settings failed: ', error); |
||||
}); |
||||
|
||||
font = loadFont('data/styles/Tajawal/Tajawal-Regular.ttf', json => { |
||||
console.log('Local font loaded: ', json); |
||||
}, error => { |
||||
console.log('Local font failed: ', error); |
||||
}); |
||||
|
||||
gemContentImage = loadImage('data/images/gem_content.png', img => { |
||||
console.log('Image loaded: ', img); |
||||
}, error => { |
||||
console.log('Image failed: ' , error); |
||||
}); |
||||
|
||||
gemBorderImage = loadImage('data/images/gem_border.png', img => { |
||||
console.log('Image loaded: ', img); |
||||
}, error => { |
||||
console.log('Image failed: ' , error); |
||||
}); |
||||
|
||||
loadJSON('data/settings/libraries.json' + antiCacheQuery, json => { |
||||
loadScripts(json) |
||||
console.log('BenjoCraeft library scripts loaded: ', json) |
||||
}); |
||||
} |
||||
|
||||
function setup(){ |
||||
canvasSetup(); |
||||
interfaceSetup(); |
||||
} |
||||
|
||||
function draw(){ |
||||
background(0, 0, 10); |
||||
|
||||
if (game){ |
||||
game.display(); |
||||
game.update(); |
||||
} |
||||
|
||||
if (loader){ |
||||
loader.update(); |
||||
loader.display(); |
||||
} |
||||
|
||||
if (debug) debugInformation(); |
||||
} |
||||
|
||||
function canvasSetup(){ |
||||
setFrameRate(60); |
||||
let w = $('#canvas-holder').width(), |
||||
h = $('#canvas-holder').height(); |
||||
let canvas = createCanvas(w, h); |
||||
canvas.parent('canvas-holder'); |
||||
textFont(font); |
||||
textAlign(CENTER, CENTER); |
||||
imageMode(CENTER); |
||||
colorMode(HSB); |
||||
} |
||||
|
||||
function interfaceSetup(){ |
||||
window.onresize(); |
||||
setInterval(() => window.onresize(), 500); |
||||
$('#version').html(localSettings.project.version); |
||||
$('#start_feedback, #give_feedback').attr('disabled', 'disabled'); |
||||
nameTyped($('#main > input')); |
||||
|
||||
$('#main').fadeIn(menuesFadeTime); |
||||
} |
||||
|
||||
function loadScripts(libs){ |
||||
for (let script in libs){ |
||||
if (libs[script]){ |
||||
let url = '/lib/benjocraeft/' + script + '.js' |
||||
$.getScript(url, () => { |
||||
console.log('Successfully loaded script: ', url) |
||||
}); |
||||
} |
||||
} |
||||
} |
Before Width: | Height: | Size: 318 B After Width: | Height: | Size: 318 B |
Before Width: | Height: | Size: 679 B After Width: | Height: | Size: 679 B |
Before Width: | Height: | Size: 585 B After Width: | Height: | Size: 585 B |
Before Width: | Height: | Size: 782 B After Width: | Height: | Size: 782 B |
@ -0,0 +1,14 @@ |
||||
'use strict'; |
||||
|
||||
|
||||
p.mousePressed = () => { |
||||
if (game) |
||||
if (!game.winId) |
||||
game.onMouseDown(); |
||||
} |
||||
|
||||
window.onresize = () => { |
||||
let w = $('#canvas-holder').width(); |
||||
let h = $('#canvas-holder').height(); |
||||
p.resizeCanvas(w, h); |
||||
} |
@ -0,0 +1,100 @@ |
||||
'use strict'; |
||||
|
||||
let projectName = "chainreact"; |
||||
|
||||
let debug = false, |
||||
productionMode = false, |
||||
font, |
||||
localSettings, |
||||
loader; |
||||
|
||||
//Only for online games
|
||||
let socket; |
||||
|
||||
let game; |
||||
let gemContentImage; |
||||
let gemBorderImage; |
||||
let gemContentGraphics = {}; |
||||
|
||||
let antiCacheQuery = '?_=' + new Date().getTime(); |
||||
|
||||
let p; |
||||
|
||||
p = new p5(s => { |
||||
s.preload = () => { |
||||
localSettings = p.loadJSON('data/settings/settings.json' + antiCacheQuery, json => { |
||||
console.log('Local settings loaded: ', json); |
||||
}, error => { |
||||
console.log('Local settings failed: ', error); |
||||
}); |
||||
|
||||
font = p.loadFont('data/styles/Tajawal/Tajawal-Regular.ttf', json => { |
||||
console.log('Local font loaded: ', json); |
||||
}, error => { |
||||
console.log('Local font failed: ', error); |
||||
}); |
||||
|
||||
gemContentImage = p.loadImage('data/images/gem_content.png', img => { |
||||
console.log('Image loaded: ', img); |
||||
}, error => { |
||||
console.log('Image failed: ', error); |
||||
}); |
||||
|
||||
gemBorderImage = p.loadImage('data/images/gem_border.png', img => { |
||||
console.log('Image loaded: ', img); |
||||
}, error => { |
||||
console.log('Image failed: ', error); |
||||
}); |
||||
|
||||
p.loadJSON('data/settings/libraries.json' + antiCacheQuery, json => { |
||||
loadScripts(json) |
||||
console.log('BenjoCraeft library scripts loaded: ', json) |
||||
}); |
||||
}; |
||||
|
||||
s.setup = () => { |
||||
canvasSetup(); |
||||
interfaceSetup(); |
||||
} |
||||
|
||||
s.draw = () => { |
||||
p.background(0, 0, 10); |
||||
if (game){ |
||||
game.display(); |
||||
game.update(); |
||||
} |
||||
} |
||||
|
||||
}, null, null); |
||||
|
||||
function canvasSetup(){ |
||||
p.setFrameRate(60); |
||||
let w = $('#canvas-holder').width(), |
||||
h = $('#canvas-holder').height(); |
||||
let canvas = p.createCanvas(w, h); |
||||
canvas.parent('canvas-holder'); |
||||
p.textFont(font); |
||||
p.textAlign(p.CENTER, p.CENTER); |
||||
p.imageMode(p.CENTER); |
||||
p.colorMode(p.HSB); |
||||
} |
||||
|
||||
function interfaceSetup(){ |
||||
window.onresize(); |
||||
setInterval(() => window.onresize(), 500); |
||||
$('#start_feedback, #give_feedback').attr('disabled', 'disabled'); |
||||
nameTyped($('#main > input')); |
||||
|
||||
$('#main').fadeIn(menuesFadeTime); |
||||
} |
||||
|
||||
function loadScripts(libs){ |
||||
for (let script in libs){ |
||||
if (libs[script]){ |
||||
let url = '/lib/benjocraeft/' + script + '.js' |
||||
$.getScript(url, () => { |
||||
console.log('Successfully loaded script: ', url) |
||||
}); |
||||
} |
||||
} |
||||
} |
@ -0,0 +1,3 @@ |
||||
<?php |
||||
|
||||
echo parse_ini_file("../../../server/.env")["HTTPS_PORT"]; |
@ -1,6 +1,5 @@ |
||||
{ |
||||
"project": { |
||||
"version": "v1.2.3", |
||||
"name": "chainreact", |
||||
"author": "BenjoCraeft", |
||||
"playerCounts": [1, 2, 3, 4], |
@ -1,16 +1,11 @@ |
||||
<!-- Web project created by Benjo Craeft (alias) --> |
||||
<!DOCTYPE html> |
||||
<html lang="en"> |
||||
<head> |
||||
<meta charset="utf-8"> |
||||
<script src="/lib/socket.io/socket.io.min.js" type="text/javascript"></script> |
||||
<script src="/lib/socket.io/socket.io-p2p.min.js" type="text/javascript"></script> |
||||
<script src="/lib/p5/p5.min.js" type="text/javascript"></script> |
||||
<script src="/lib/p5/p5.dom.min.js" type="text/javascript"></script> |
||||
<script src="/lib/p5/p5.sound.min.js" type="text/javascript"></script> |
||||
<script src="/lib/jquery/jquery.min.js" type="text/javascript"></script> |
||||
<script src="/lib/jquery/jquery-ui.min.js" type="text/javascript"></script> |
||||
<script src="/lib/vue/vue.js" type="text/javascript"></script> |
||||
<script src="https://cdn.socket.io/4.4.1/socket.io.min.js" type="text/javascript"></script> |
||||
<script src="data/lib/socketiop2p.min.js" type="text/javascript"></script> |
||||
<script src="https://cdnjs.cloudflare.com/ajax/libs/p5.js/1.6.0/p5.min.js" type="text/javascript"></script> |
||||
<script src="https://code.jquery.com/jquery-3.6.4.min.js" type="text/javascript"></script> |
||||
<script src="data/scripts/init.js" type="text/javascript"></script> |
||||
<script src="data/scripts/events.js" type="text/javascript"></script> |
||||
<script src="data/scripts/online.js" type="text/javascript"></script> |
After Width: | Height: | Size: 169 KiB |
@ -0,0 +1,3 @@ |
||||
out |
||||
logs |
||||
node_modules |
@ -0,0 +1,439 @@ |
||||
{ |
||||
"name": "chainreact-server", |
||||
"version": "2.0", |
||||
"lockfileVersion": 2, |
||||
"requires": true, |
||||
"packages": { |
||||
"": { |
||||
"name": "chainreact-server", |
||||
"version": "2.0", |
||||
"dependencies": { |
||||
"dotenv": "^16.0.3", |
||||
"https": "^1.0.0", |
||||
"socket.io": "^4.4.1", |
||||
"typescript": "^5.0.2" |
||||
}, |
||||
"devDependencies": { |
||||
"@types/node": "^18.15.3" |
||||
} |
||||
}, |
||||
"base": { |
||||
"name": "game-server", |
||||
"version": "2.0", |
||||
"extraneous": true, |
||||
"dependencies": { |
||||
"dotenv": "^16.0.3", |
||||
"https": "^1.0.0", |
||||
"ini": "^2.0.0", |
||||
"socket.io": "^4.4.1" |
||||
}, |
||||
"devDependencies": { |
||||
"@types/node": "^17.0.18", |
||||
"typescript": "^4.8.4" |
||||
} |
||||
}, |
||||
"node_modules/@socket.io/component-emitter": { |
||||
"version": "3.1.0", |
||||
"resolved": "https://registry.npmjs.org/@socket.io/component-emitter/-/component-emitter-3.1.0.tgz", |
||||
"integrity": "sha512-+9jVqKhRSpsc591z5vX+X5Yyw+he/HCB4iQ/RYxw35CEPaY1gnsNE43nf9n9AaYjAQrTiI/mOwKUKdUs9vf7Xg==" |
||||
}, |
||||
"node_modules/@types/cookie": { |
||||
"version": "0.4.1", |
||||
"resolved": "https://registry.npmjs.org/@types/cookie/-/cookie-0.4.1.tgz", |
||||
"integrity": "sha512-XW/Aa8APYr6jSVVA1y/DEIZX0/GMKLEVekNG727R8cs56ahETkRAy/3DR7+fJyh7oUgGwNQaRfXCun0+KbWY7Q==" |
||||
}, |
||||
"node_modules/@types/cors": { |
||||
"version": "2.8.13", |
||||
"resolved": "https://registry.npmjs.org/@types/cors/-/cors-2.8.13.tgz", |
||||
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||||
"dependencies": { |
||||
"@types/node": "*" |
||||
} |
||||
}, |
||||
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||||
"version": "18.15.3", |
||||
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||||
}, |
||||
"node_modules/accepts": { |
||||
"version": "1.3.8", |
||||
"resolved": "https://registry.npmjs.org/accepts/-/accepts-1.3.8.tgz", |
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||||
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||||
"mime-types": "~2.1.34", |
||||
"negotiator": "0.6.3" |
||||
}, |
||||
"engines": { |
||||
"node": ">= 0.6" |
||||
} |
||||
}, |
||||
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||||
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||||
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||||
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||||
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||||
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||||
"resolved": "https://registry.npmjs.org/cookie/-/cookie-0.4.2.tgz", |
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||||
"engines": { |
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"node": ">= 0.6" |
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} |
||||
}, |
||||
"node_modules/cors": { |
||||
"version": "2.8.5", |
||||
"resolved": "https://registry.npmjs.org/cors/-/cors-2.8.5.tgz", |
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||||
"object-assign": "^4", |
||||
"vary": "^1" |
||||
}, |
||||
"engines": { |
||||
"node": ">= 0.10" |
||||
} |
||||
}, |
||||
"node_modules/debug": { |
||||
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"dependencies": { |
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"ms": "2.1.2" |
||||
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"node": ">=6.0" |
||||
}, |
||||
"peerDependenciesMeta": { |
||||
"supports-color": { |
||||
"optional": true |
||||
} |
||||
} |
||||
}, |
||||
"node_modules/dotenv": { |
||||
"version": "16.0.3", |
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"resolved": "https://registry.npmjs.org/dotenv/-/dotenv-16.0.3.tgz", |
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} |
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"accepts": "~1.3.4", |
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"base64id": "2.0.0", |
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"cookie": "~0.4.1", |
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"cors": "~2.8.5", |
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"debug": "~4.3.1", |
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"engine.io-parser": "~5.0.3", |
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"ws": "~8.11.0" |
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}, |
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"engines": { |
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}, |
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} |
@ -0,0 +1,18 @@ |
||||
{ |
||||
"name": "chainreact-server", |
||||
"version": "2.0", |
||||
"private": true, |
||||
"scripts": { |
||||
"start": "node out/index.js", |
||||
"tsc": "npx tsc" |
||||
}, |
||||
"dependencies": { |
||||
"dotenv": "^16.0.3", |
||||
"https": "^1.0.0", |
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"socket.io": "^4.4.1", |
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"typescript": "^5.0.2" |
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}, |
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"devDependencies": { |
||||
"@types/node": "^18.15.3" |
||||
} |
||||
} |
@ -0,0 +1,104 @@ |
||||
import {ServerGame} from "./game_standard"; |
||||
import {Client} from "./client"; |
||||
import {Room} from "./room"; |
||||
|
||||
export class Chainreact extends ServerGame { |
||||
|
||||
readyForTurn: Client[]; |
||||
currentTurnIndex: number; |
||||
currentGameData: any; |
||||
colorHues: { [id: string]: number }; |
||||
|
||||
constructor(room: Room, settings: Settings.Global) { |
||||
super(room, settings); |
||||
this.readyForTurn = [] |
||||
} |
||||
|
||||
setEvents(client: Client) { |
||||
let socket = client.socket; |
||||
socket.on('ready-for-turn', isDead => { |
||||
if (isDead) { |
||||
client.isPlayer = false; |
||||
client.isSpectator = true; |
||||
this.room.toAll('client-list', this.room.clients) |
||||
} else { |
||||
this.readyForTurn.push(client) |
||||
} |
||||
|
||||
let allReady = true; |
||||
this.room.players.forEach(c => { |
||||
if (this.readyForTurn.find(r => r.id === c.id) == null) { |
||||
allReady = false |
||||
} |
||||
}); |
||||
if (allReady) { |
||||
this.nextTurn(); |
||||
this.readyForTurn = [] |
||||
} |
||||
}); |
||||
socket.on('set-slot', (fieldsIndex: number, slotsIndex: number) => { |
||||
this.room.toAll('set-slot', fieldsIndex, slotsIndex, socket.id) |
||||
}); |
||||
socket.on('game-data', data => this.currentGameData = data) |
||||
} |
||||
|
||||
addClient(client: Client): void { |
||||
super.addClient(client); |
||||
if (client.isSpectator) { |
||||
let room = this.room; |
||||
let data = this.currentGameData; |
||||
let hues = this.colorHues; |
||||
let turnId = ''; |
||||
if (this.room.players[this.currentTurnIndex]) |
||||
turnId = this.room.players[this.currentTurnIndex].id; |
||||
client.send('start-spectate', room, data, hues, turnId) |
||||
} |
||||
} |
||||
|
||||
removeClient(client: Client): void { |
||||
super.removeClient(client); |
||||
if (this.room.players.indexOf(client) === this.currentTurnIndex) |
||||
this.nextTurn(true); |
||||
|
||||
let s = client.socket; |
||||
s.removeAllListeners('set-slot'); |
||||
s.removeAllListeners('ready-for-turn'); |
||||
s.removeAllListeners('game-data') |
||||
} |
||||
|
||||
nextTurn(skip?: boolean) { |
||||
if (this.currentTurnIndex != null && !skip) { |
||||
this.currentTurnIndex++; |
||||
if (this.currentTurnIndex >= this.room.players.length) { |
||||
this.currentTurnIndex = 0 |
||||
} |
||||
} else if (!skip) { |
||||
this.setTurnAndColors() |
||||
} |
||||
let index = this.currentTurnIndex; |
||||
if (skip) { |
||||
index = this.currentTurnIndex + 1; |
||||
if (index >= this.room.players.length) { |
||||
index = 0; |
||||
this.currentTurnIndex = 0 |
||||
} |
||||
} |
||||
if (this.room.players.length) { |
||||
this.room.toAll('current-turn', this.room.players[index].id) |
||||
} |
||||
} |
||||
|
||||
setTurnAndColors() { |
||||
this.currentTurnIndex = Math.floor(Math.random() * this.room.players.length); |
||||
let colorHues = [0, 60, 120, 240]; |
||||
this.colorHues = {}; |
||||
for (let c of this.room.players) { |
||||
let index = Math.floor(Math.random() * colorHues.length); |
||||
let hue = colorHues[index]; |
||||
colorHues.splice(index, 1); |
||||
this.colorHues[c.id] = hue |
||||
} |
||||
this.room.toAll('player-colors', this.colorHues) |
||||
} |
||||
|
||||
} |
@ -0,0 +1,168 @@ |
||||
import {Room} from "./room.js" |
||||
import {ConnectionManager, serializeObject} from "./manager.js" |
||||
import {log} from "./logger.js"; |
||||
import * as SocketIO from "socket.io"; |
||||
|
||||
export class Client { |
||||
|
||||
socket: SocketIO.Socket; |
||||
name: string; |
||||
game: string; |
||||
id: string; |
||||
isReady: boolean; |
||||
isPlayer: boolean; |
||||
isSpectator: boolean; |
||||
|
||||
constructor(socket: SocketIO.Socket, manager: ConnectionManager) { |
||||
this.socket = socket; |
||||
// @ts-ignore
|
||||
this.name = socket.handshake.query.name; |
||||
// @ts-ignore
|
||||
this.game = socket.handshake.query.game; |
||||
this.id = socket.id; |
||||
this.setEvents(manager) |
||||
} |
||||
|
||||
get serialized(): Serialized.Client { |
||||
return { |
||||
id: this.id, |
||||
name: this.name, |
||||
game: this.game, |
||||
isReady: this.isReady, |
||||
isPlayer: this.isPlayer, |
||||
isSpectator: this.isSpectator |
||||
}; |
||||
} |
||||
|
||||
setEvents(mng: ConnectionManager): void { |
||||
let s = this.socket; |
||||
s.on('room-list', () => this.sendRoomList()); |
||||
s.on('client-list', () => this.sendClientList()); |
||||
s.on('set-ready', ready => this.setReady(ready)); |
||||
s.on('game-settings', settings => this.setGameSettings(settings)); |
||||
s.on('create-lobby', (settings, name) => this.createRoom(settings, name)); |
||||
s.on('join-lobby', roomId => this.joinRoom(roomId)); |
||||
s.on('leave-lobby', roomId => this.leaveRoom(roomId)); |
||||
s.on('join-spectators', () => this.joinSpectators()); |
||||
s.on('join-players', () => this.joinPlayers()); |
||||
s.on('start-game', lobbyId => mng.startGame(this, lobbyId)); |
||||
s.on('stop-game', lobbyId => mng.stopGame(this, lobbyId)); |
||||
s.on('feedback', content => mng.saveFeedbackToFile(this, content)); |
||||
s.on('disconnect', () => mng.disconnected(this)); |
||||
|
||||
this.send('connected') |
||||
} |
||||
|
||||
sendRoomList(): void { |
||||
let rooms = ConnectionManager.RoomListByGame(this.game); |
||||
this.send('room-list', rooms) |
||||
} |
||||
|
||||
sendClientList(): void { |
||||
let clients = ConnectionManager.ClientListByClientId(this.id); |
||||
this.send('client-list', clients) |
||||
} |
||||
|
||||
setReady(ready: boolean): void { |
||||
let room = Room.getByClientId(this.id, ConnectionManager.Instance.rooms); |
||||
|
||||
if (room) { |
||||
this.isReady = ready; |
||||
room.toAll('client-list', room.clients) |
||||
} |
||||
} |
||||
|
||||
setGameSettings(settings: any): void { |
||||
let room = Room.getByClientId(this.id, ConnectionManager.Instance.rooms); |
||||
|
||||
if (room) { |
||||
room.gameSettings = settings; |
||||
room.toAll('game-settings', settings) |
||||
} |
||||
} |
||||
|
||||
createRoom(settings: Settings.Global, name: string): void { |
||||
let room = ConnectionManager.Instance.createRoom(settings, name); |
||||
|
||||
room.add(this); |
||||
this.send('created-lobby', room); |
||||
|
||||
log('lobby-created', this, room) |
||||
} |
||||
|
||||
joinRoom(roomId: string): Room { |
||||
let room = Room.getByRoomId(roomId, ConnectionManager.Instance.rooms); |
||||
|
||||
if (!room) { |
||||
this.send('join-failed', 'Room does not exist!'); |
||||
log('join-non-existent', this, new Room('not-existent', roomId)) |
||||
} else if (room.hasStarted && !room.settings.spectators) { |
||||
this.send('join-failed', 'Game has started yet!'); |
||||
log('join-started', this, room) |
||||
} else { |
||||
room.add(this); |
||||
log('member-joined', this, room) |
||||
} |
||||
return room |
||||
} |
||||
|
||||
leaveRoom(_roomId: string): void { |
||||
let room = Room.getByClientId(this.id, ConnectionManager.Instance.rooms); |
||||
|
||||
if (!room) |
||||
return; |
||||
|
||||
this.leave(room.id); |
||||
if (room.runningGame) |
||||
room.runningGame.removeClient(this); |
||||
room.clients.splice(room.clients.indexOf(this), 1); |
||||
room.toAll('member-left', this.id, this.name); |
||||
room.toAll('client-list', room.clients); |
||||
|
||||
this.send('left-lobby'); |
||||
|
||||
log('member-left', this, room); |
||||
|
||||
if (room.isEmpty && !room.settings.always) { |
||||
ConnectionManager.Instance.deleteRoom(room) |
||||
} |
||||
} |
||||
|
||||
joinSpectators() { |
||||
let room = Room.getByClientId(this.id, ConnectionManager.Instance.rooms); |
||||
if (!room) |
||||
return; |
||||
|
||||
this.isSpectator = true; |
||||
this.isPlayer = false; |
||||
|
||||
room.toAll('client-list', room.clients) |
||||
} |
||||
|
||||
joinPlayers() { |
||||
let room = Room.getByClientId(this.id, ConnectionManager.Instance.rooms); |
||||
if (!room) |
||||
return; |
||||
|
||||
if (room.hasStarted) |
||||
return; |
||||
|
||||
this.isSpectator = false; |
||||
this.isPlayer = true; |
||||
|
||||
room.toAll('client-list', room.clients) |
||||
} |
||||
|
||||
send(event: string, ...args: any[]): void { |
||||
this.socket.emit(event, ...serializeObject(args)) |
||||
} |
||||
|
||||
join(roomId: string): void { |
||||
this.socket.join(roomId) |
||||
} |
||||
|
||||
leave(roomId: string): void { |
||||
this.socket.leave(roomId) |
||||
} |
||||
|
||||
} |
@ -0,0 +1,20 @@ |
||||
declare namespace Serialized { |
||||
|
||||
interface Lobby { |
||||
id: string |
||||
name: string |
||||
game: string |
||||
clientCounts: number[] |
||||
clients: Client[] |
||||
hasStarted: boolean |
||||
} |
||||
|
||||
interface Client { |
||||
id: string |
||||
name: string |
||||
game: string |
||||
isReady: boolean |
||||
isPlayer: boolean |
||||
isSpectator: boolean |
||||
} |
||||
} |
@ -0,0 +1,74 @@ |
||||
declare module Settings { |
||||
interface Global { |
||||
project: Project |
||||
frameWork: FrameWork |
||||
game: any |
||||
always: boolean |
||||
spectators: boolean |
||||
} |
||||
|
||||
interface Project { |
||||
name: string |
||||
author: string |
||||
playerCounts: number[] |
||||
} |
||||
|
||||
interface FrameWork { |
||||
frameRate: number |
||||
updateRate: number |
||||
width: number |
||||
height: number |
||||
} |
||||
|
||||
interface Game { |
||||
ball: Ball |
||||
player: Player |
||||
cw: number |
||||
ch: number |
||||
} |
||||
|
||||
interface Ball { |
||||
radius: number |
||||
velocity: number |
||||
acceleration: number |
||||
runUp: Ball.RunUp |
||||
color: Color |
||||
cw: number |
||||
ch: number |
||||
} |
||||
|
||||
interface Player { |
||||
width: number |
||||
height: number |
||||
margin: number |
||||
points: number |
||||
normal: State |
||||
weakened: State |
||||
enhanced: State |
||||
cw: number |
||||
ch: number |
||||
} |
||||
|
||||
interface Color { |
||||
stroke: string |
||||
fill: string |
||||
} |
||||
|
||||
interface State { |
||||
vel: Vector |
||||
color: Color |
||||
moveMargin: number |
||||
} |
||||
|
||||
interface Vector { |
||||
x: number |
||||
y: number |
||||
} |
||||
|
||||
module Ball { |
||||
interface RunUp { |
||||
min: number |
||||
max: number |
||||
} |
||||
} |
||||
} |
@ -0,0 +1,37 @@ |
||||
import {Room} from "./room.js" |
||||
import {Client} from "./client.js" |
||||
|
||||
export class ServerGame { |
||||
|
||||
room: Room; |
||||
settings: Settings.Global; |
||||
game: any; |
||||
|
||||
constructor(room: Room, settings: Settings.Global) { |
||||
this.settings = settings; |
||||
this.room = room; |
||||
this.room.clients.forEach(c => this.addClient(c)) |
||||
} |
||||
|
||||
addClient(client: Client): void { |
||||
this.setEvents(client) |
||||
} |
||||
|
||||
removeClient(client: Client): void { |
||||
this.removeEvents(client) |
||||
} |
||||
|
||||
gameAction(action: string, ...args: any[]): void { |
||||
} |
||||
|
||||
setEvents(client: Client): void { |
||||
let socket = client.socket; |
||||
socket.on('game-action', (action, ...args) => this.gameAction(action, ...args)) |
||||
} |
||||
|
||||
removeEvents(client: Client): void { |
||||
let socket = client.socket; |
||||
socket.removeAllListeners('game-action') |
||||
} |
||||
|
||||
} |
@ -0,0 +1,7 @@ |
||||
import {Chainreact} from "./chainreact"; |
||||
import {StartServer} from "./start"; |
||||
|
||||
StartServer({ |
||||
useP2P: false, |
||||
gameClass: Chainreact |
||||
}); |
@ -0,0 +1,105 @@ |
||||
import {Room} from "./room.js" |
||||
import {Client} from "./client.js" |
||||
|
||||
import * as fs from "fs"; |
||||
import * as util from "util"; |
||||
|
||||
let logFolder = "./logs"; |
||||
|
||||
if (!fs.existsSync(logFolder)) { |
||||
fs.mkdirSync(logFolder); |
||||
} |
||||
|
||||
let logFile = fs.createWriteStream(logFolder + '/' + new Date().getTime() + '.log', {flags: 'a'}); |
||||
let logStdout = process.stdout; |
||||
|
||||
console.log = function () { |
||||
logFile.write(util.format.apply(null, arguments) + '\n'); |
||||
logStdout.write(util.format.apply(null, arguments) + '\n'); |
||||
}; |
||||
|
||||
console.error = console.log; |
||||
|
||||
process.on('uncaughtException', err => { |
||||
console.error('Uncaught error: ', err); |
||||
process.exit(1); |
||||
}); |
||||
|
||||
process.stdin.pipe(logFile); |
||||
|
||||
|
||||
export function log(type: string, client: Client, lobby?: Room, msg?: string) { |
||||
let now = new Date(Date.now()).toString(), message, name, game; |
||||
let date = '[' + now.substring(0, now.indexOf('GMT') - 1) + ']'; |
||||
|
||||
if (client) { |
||||
game = '[' + client.game + ']'; |
||||
let short = client.id.substring(0, Math.round(client.id.length / 3)); |
||||
name = '"' + client.name + '(' + short + '...)"'; |
||||
} else { |
||||
if (type === 'lobby-deleted') { |
||||
game = '[' + lobby.gameName + ']'; |
||||
} else { |
||||
game = '[undefined]'; |
||||
} |
||||
name = 'UNKNOWN'; |
||||
} |
||||
if (lobby) { |
||||
game = '[' + lobby.gameName + ']'; |
||||
} |
||||
switch (type) { |
||||
case 'join-non-existent': |
||||
message = name + ' tried to join non-existent lobby "' + lobby.id + '"'; |
||||
break; |
||||
case 'join-started': |
||||
message = name + ' tried to join the started game "' + lobby.id + '"'; |
||||
break; |
||||
case 'lobby-created': |
||||
message = name + ' created new lobby: "' + lobby.id + '"'; |
||||
break; |
||||
case 'game-started': |
||||
message = name + ' started the game: "' + lobby.id + '"'; |
||||
break; |
||||
case 'game-stopped': |
||||
message = name + ' stopped the game: "' + lobby.id + '"'; |
||||
break; |
||||
case 'member-joined': |
||||
message = name + ' joined the lobby "' + lobby.id + '"'; |
||||
break; |
||||
case 'member-left': |
||||
message = name + ' left the lobby "' + lobby.id + '"'; |
||||
break; |
||||
case 'lobby-deleted': |
||||
message = 'Lobby "' + lobby.id + '" was deleted'; |
||||
break; |
||||
case 'save-success': |
||||
message = msg; |
||||
break; |
||||
case 'save-error': |
||||
message = 'Failed to save contents to file: ' + msg; |
||||
break; |
||||
case 'load-success': |
||||
message = 'Successfully loaded and parsed file contents'; |
||||
break; |
||||
case 'load-error': |
||||
message = 'Failed to load file: ' + msg; |
||||
break; |
||||
case 'parse-error': |
||||
message = 'Failed to parse contents: ' + msg; |
||||
break; |
||||
case 'feedback': |
||||
message = 'Saved feedback to file: ' + msg; |
||||
break; |
||||
case 'connection': |
||||
message = name + ' connected'; |
||||
break; |
||||
case 'disconnection': |
||||
message = name + ' disconnected'; |
||||
break; |
||||
case 'startup': |
||||
message = msg; |
||||
break; |
||||
} |
||||
|
||||
console.log(date + game + ' ---> {' + message + '}'); |
||||
} |
@ -0,0 +1,148 @@ |
||||
import {Room} from "./room.js" |
||||
import {Client} from "./client.js" |
||||
import {log} from "./logger.js" |
||||
import * as fs from "fs"; |
||||
import * as SocketIO from "socket.io" |
||||
|
||||
export class ConnectionManager { |
||||
|
||||
static Instance: ConnectionManager; |
||||
io: SocketIO.Server; |
||||
rooms: Room[]; |
||||
|
||||
constructor(io: SocketIO.Server) { |
||||
ConnectionManager.Instance = this; |
||||
|
||||
this.io = io; |
||||
this.rooms = []; |
||||
|
||||
/*let drawSettings = { |
||||
project: { |
||||
name: 'global-draw', |
||||
playerCounts: null |
||||
}, |
||||
always: true, |
||||
spectators: true |
||||
}; |
||||
let drawRoom = this.createRoom(drawSettings, ''); |
||||
drawRoom.id = 'global-draw-room'; |
||||
drawRoom.startGame(); |
||||
this.rooms.push(drawRoom);*/ |
||||
} |
||||
|
||||
static RoomListByGame(game: string): Room[] { |
||||
return this.Instance.rooms.filter(l => l.gameName === game) |
||||
} |
||||
|
||||
static ClientListByClientId(clientId: string): Client[] { |
||||
let room = Room.getByClientId(clientId, this.Instance.rooms); |
||||
|
||||
return room.clients |
||||
} |
||||
|
||||
newSocket(socket: SocketIO.Socket): void { |
||||
let client = new Client(socket, this); |
||||
log('connection', client) |
||||
} |
||||
|
||||
roomListUpdate(): void { |
||||
this.io.sockets.emit('room-list', serializeObject(this.rooms)) |
||||
} |
||||
|
||||
createRoom(settings: Settings.Global | any, name: string): Room { |
||||
let roomId = Room.generateCode(10); |
||||
let room = new Room(name, roomId, settings, this.io); |
||||
|
||||
this.rooms.push(room); |
||||
this.roomListUpdate(); |
||||
|
||||
return room |
||||
} |
||||
|
||||
deleteRoom(room: Room): void { |
||||
this.rooms.splice(this.rooms.indexOf(room), 1); |
||||
this.roomListUpdate(); |
||||
|
||||
log('lobby-deleted', null, room) |
||||
} |
||||
|
||||
//Starts the game of a room with given id
|
||||
startGame(client: Client, _roomId: string): void { |
||||
let lobby = Room.getByClientId(client.id, this.rooms); |
||||
if (!lobby) return; |
||||
|
||||
if (!lobby.hasStarted) { |
||||
lobby.startGame(); |
||||
log('game-started', client, lobby) |
||||
} |
||||
|
||||
this.io.sockets.emit('room-list', serializeObject(this.rooms)) |
||||
} |
||||
|
||||
//Stops the game of a lobby with given id
|
||||
stopGame(client: Client, lobbyId: string): void { |
||||
let lobby = Room.getByRoomId(lobbyId, this.rooms); |
||||
if (!lobby) return; |
||||
|
||||
lobby.stopGame(client); |
||||
log('game-stopped', client, lobby) |
||||
} |
||||
|
||||
|
||||
//Saves user feedback to a file
|
||||
saveFeedbackToFile(client: Client, content: string): void { |
||||
let date = new Date(Date.now()).toString(); |
||||
let path = "feedback/" + client.game + '.txt'; |
||||
let saveToFile = (content: string) => { |
||||
fs.writeFile(path, content, (err: any) => { |
||||
if (err) |
||||
log('save-error', client, null, err.message); |
||||
else |
||||
log('feedback', client, null, path) |
||||
}); |
||||
}; |
||||
if (fs.existsSync(path)) { |
||||
fs.readFile(path, 'utf8', (err, data) => { |
||||
if (err) |
||||
log('load-error', client, null, err.message); |
||||
else { |
||||
log('load-success', client, null); |
||||
let newContent = data + '\n\n\n\n' + date + '\n\n' + content; |
||||
saveToFile(newContent) |
||||
} |
||||
}) |
||||
} else { |
||||
saveToFile(date + '\n' + content) |
||||
} |
||||
} |
||||
|
||||
//Removes a disconnected client from all references
|
||||
disconnected(client: Client): void { |
||||
let room = Room.getByClientId(client.id, this.rooms); |
||||
|
||||
if (room) |
||||
client.leaveRoom(room.id); |
||||
|
||||
log('disconnection', client) |
||||
} |
||||
|
||||
} |
||||
|
||||
export function serializeObject(object: any): any { |
||||
function serialize(obj: any) { |
||||
if (!obj) |
||||
return obj; |
||||
if (obj.serialized) |
||||
return obj.serialized; |
||||
else if (obj instanceof Array) { |
||||
let content = []; |
||||
obj.forEach(o => { |
||||
content.push(serialize(o)) |
||||
}); |
||||
return content |
||||
} |
||||
return obj |
||||
} |
||||
|
||||
return serialize(object) |
||||
} |
@ -0,0 +1,135 @@ |
||||
import {Client} from "./client.js" |
||||
import {ServerGame} from "./game_standard.js" |
||||
import {serializeObject} from "./manager.js"; |
||||
import {Server} from "socket.io"; |
||||
|
||||
export class Room { |
||||
|
||||
id: string; |
||||
gameName: string; |
||||
clientCounts: number[]; |
||||
io: Server; |
||||
clients: Client[]; |
||||
runningGame: ServerGame; |
||||
settings: Settings.Global; |
||||
gameSettings: any; |
||||
name: string; |
||||
|
||||
static GameClass: typeof ServerGame |
||||
|
||||
constructor(name: string, id: string, settings?: Settings.Global, io?: Server) { |
||||
this.id = id; |
||||
this.name = name; |
||||
if (!io || !settings) return; |
||||
this.settings = settings; |
||||
this.gameName = settings.project.name; |
||||
this.clientCounts = settings.project.playerCounts; |
||||
this.io = io; |
||||
this.clients = []; |
||||
this.gameSettings = {} |
||||
} |
||||
|
||||
get leader(): Client { |
||||
return this.players[0] |
||||
} |
||||
|
||||
get players(): Client[] { |
||||
return this.clients.filter(c => c.isPlayer) |
||||
} |
||||
|
||||
get spectators(): Client[] { |
||||
return this.clients.filter(c => c.isSpectator) |
||||
} |
||||
|
||||
get serialized(): Serialized.Lobby { |
||||
return { |
||||
id: this.id, |
||||
name: this.name, |
||||
game: this.gameName, |
||||
clientCounts: this.clientCounts, |
||||
clients: serializeObject(this.clients), |
||||
hasStarted: this.hasStarted |
||||
}; |
||||
} |
||||
|
||||
get isEmpty(): boolean { |
||||
return !(this.clients.length) |
||||
} |
||||
|
||||
get hasStarted(): boolean { |
||||
return this.runningGame != null |
||||
} |
||||
|
||||
static getByRoomId(id: string, lobbies: Room[]): Room { |
||||
for (let l of lobbies) { |
||||
if (l.id === id) |
||||
return l |
||||
} |
||||
return null; |
||||
} |
||||
|
||||
static getByClientId(id: string, lobbies: Room[]): Room { |
||||
for (let l of lobbies) { |
||||
for (let c of l.clients) { |
||||
if (c.id === id) |
||||
return l |
||||
} |
||||
} |
||||
return null; |
||||
} |
||||
|
||||
static generateCode(elements: number): string { |
||||
let code = ''; |
||||
let possible = 'ABCDEFGHIJKLMNOPQRSTUVWXYZ0123456789'; |
||||
while (elements--) { |
||||
code += possible.charAt(Math.floor(Math.random() * possible.length)) |
||||
} |
||||
return code |
||||
} |
||||
|
||||
startGame(): void { |
||||
let seed = Math.random() * 10000; |
||||
this.toAll('start-game', seed); |
||||
this.runGame() |
||||
} |
||||
|
||||
stopGame(client: Client): void { |
||||
this.toAll('stop-game', client); |
||||
this.runningGame = null |
||||
} |
||||
|
||||
add(client: Client): void { |
||||
this.clients.push(client); |
||||
|
||||
let isPlayer = !this.hasStarted && this.hasValidPlayerCount(); |
||||
client.isPlayer = isPlayer; |
||||
client.isSpectator = !isPlayer; |
||||
client.isReady = false; |
||||
client.join(this.id); |
||||
|
||||
this.toAll('member-joined', client.id, client.name); |
||||
this.toAll('client-list', this.clients); |
||||
this.toAll('game-settings', this.gameSettings); |
||||
|
||||
if (this.hasStarted) |
||||
this.runningGame.addClient(client) |
||||
} |
||||
|
||||
hasValidPlayerCount(): boolean { |
||||
let valid = false; |
||||
this.clientCounts.forEach(c => { |
||||
if (c === this.clients.length) |
||||
valid = true |
||||
}); |
||||
return valid |
||||
} |
||||
|
||||
runGame(): void { |
||||
this.runningGame = new Room.GameClass(this, this.settings); |
||||
} |
||||
|
||||
toAll(event: string, ...args: any[]): void { |
||||
this.io.to(this.id).emit(event, serializeObject(this), ...serializeObject(args)) |
||||
} |
||||
|
||||
} |
@ -0,0 +1,39 @@ |
||||
import {ConnectionManager} from "./manager.js"; |
||||
import {log} from "./logger.js"; |
||||
|
||||
import {Server} from 'socket.io'; |
||||
import {Room} from "./room.js"; |
||||
import * as https from "https"; |
||||
import * as fs from "fs"; |
||||
|
||||
export function StartServer(settings: any){ |
||||
|
||||
require("dotenv").config(); |
||||
const httpsPort = parseInt(process.env.HTTPS_PORT); |
||||
|
||||
let cert = fs.readFileSync(`${process.env.SSL_PATH}/cert.pem`); |
||||
let key = fs.readFileSync(`${process.env.SSL_PATH}/key.pem`); |
||||
|
||||
let httpsServer = https.createServer({key: key, cert: cert}); |
||||
|
||||
let sIO = new Server(httpsServer, { |
||||
cors: { |
||||
origin: ["https://play.benjamin-kraft.local", "https://play.benjamin-kraft.eu"] |
||||
} |
||||
}); |
||||
if (settings.useP2P){ |
||||
const p2p = require('socket.io-p2p-server').Server; |
||||
sIO.use(p2p); |
||||
} |
||||
|
||||
httpsServer.listen(httpsPort); |
||||
|
||||
Room.GameClass = settings.gameClass; |
||||
|
||||
let connectionManager = new ConnectionManager(sIO); |
||||
|
||||
// On new connection
|
||||
sIO.on('connection', socket => connectionManager.newSocket(socket)); |
||||
|
||||
log('startup', null, null, 'Server is listening on port ' + httpsPort); |
||||
} |
@ -0,0 +1,11 @@ |
||||
{ |
||||
"compilerOptions": { |
||||
"module": "CommonJS", |
||||
"outDir": "./out", |
||||
"sourceMap": true, |
||||
"alwaysStrict": true |
||||
}, |
||||
"include": [ |
||||
"./src" |
||||
] |
||||
} |