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173 lines
4.3 KiB
173 lines
4.3 KiB
var lr;
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function setup(){
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lr = getItem("levelReached");
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lr = lr == null ? 0 : parseInt(lr);
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levelReached = lr
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createCanvas(window.innerWidth, window.innerHeight);
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//Layout Setup
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$("#openButton").hide();
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setInfoStyles();
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for (var i = 1; i <= levelCount; i++){
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$("#rekordInfo table:eq(1)").append("<tr><td></td><td>" + i + "</td><td></td></tr>");
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var bgColor;
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var fgColor;
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if (i % 2 == 0){
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bgColor = "rgba(200, 0, 0, 0.5)";
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fgColor = "#FFF";
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}
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if (i % 2 != 0){
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bgColor = "rgba(0, 200, 0, 0.5)";
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fgColor = "#000";
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}
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$("#rekordInfo table:eq(1) tr:eq(" + i + ")").css({
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"background-color": bgColor,
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"color": fgColor
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});
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}
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setRekordInfo();
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for (var i = 0; i < stateCount; i++){
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$("#colors tr:eq(" + i + ") td:eq(2)").html("<canvas id=\"brick" + i + "\"></canvas>");
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$("#brick" + i).attr({
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"width": String(wWidth * 0.3 * 0.6),
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"height": String($("#colors").css("font-size").slice(0, 2) * 2)
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});
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$("#brick" + i).css({
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"border": strokePadding * 2 + "px solid #000",
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"border-radius": strokePadding * 2
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});
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var c = document.getElementById("brick" + i);
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var ctx = c.getContext("2d");
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ctx.fillStyle = colorSwitch(i + 1);
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ctx.fillRect(0, 0, c.width, c.height);
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}
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for (var i = 0; i < itemCount; i++){
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$("#items tr:eq(" + i + ") td:eq(2)").html("<canvas id=\"item" + i + "\"></canvas>");
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$("#item" + i).attr({
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"width": String(wWidth * 0.3 * 0.3),
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"height": String($("#items").css("font-size").slice(0, 2) * 3)
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});
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var c = document.getElementById("item" + i);
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var ctx = c.getContext("2d");
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var ballX = c.width / 2;
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var ballY = c.height / 2;
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var ballR = c.height / 2;
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var lw = ballR * 0.2;
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ctx.beginPath();
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ctx.fillStyle = "#000000";
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ctx.arc(ballX, ballY, ballR, 0, TWO_PI);
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ctx.fill();
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ctx.closePath();
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var rectX = ballX - ballR * sin(5 * PI / 8) + lw;
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var rectY = ballY + ballR * cos(5 * PI / 8) + lw;
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var rectW = ballR * 2 * sin(5 * PI / 8) - lw * 2;
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var rectH = ballR * 2 * abs(cos(5 * PI / 8)) - lw * 2;
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ctx.beginPath();
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ctx.lineJoin = "round";
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switch (i + 1){
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case FastBall:
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ctx.fillStyle = "#00FF00";
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ctx.arc(ballX, ballY, ballR * 0.625, 0, TWO_PI);
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ctx.fill();
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break;
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case FastPaddle:
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ctx.strokeStyle = "#00FF00";
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ctx.fillStyle = "#00FF00";
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ctx.moveTo(rectX, rectY);
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ctx.lineTo(rectX + rectW, rectY);
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ctx.lineTo(rectX + rectW, rectY + rectH);
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ctx.lineTo(rectX, rectY + rectH);
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ctx.lineTo(rectX, rectY);
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ctx.lineTo(rectX + rectW, rectY);
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ctx.lineTo(rectX, rectY);
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ctx.stroke();
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ctx.fill();
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break;
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case SlowBall:
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ctx.fillStyle = "#FF0000";
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ctx.arc(ballX, ballY, ballR * 0.625, 0, TWO_PI);
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ctx.fill();
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break;
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case SlowPaddle:
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ctx.strokeStyle = "#FF0000";
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ctx.fillStyle = "#FF0000";
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ctx.moveTo(rectX, rectY);
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ctx.lineTo(rectX + rectW, rectY);
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ctx.lineTo(rectX + rectW, rectY + rectH);
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ctx.lineTo(rectX, rectY + rectH);
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ctx.lineTo(rectX, rectY);
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ctx.lineTo(rectX + rectW, rectY);
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ctx.lineTo(rectX, rectY);
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ctx.stroke();
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ctx.fill();
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break;
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case CreateBall:
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var lineLength = ballR * 0.5;
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ctx.lineWidth = lw;
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ctx.strokeStyle = "#00FF00";
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ctx.moveTo(ballX, ballY);
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ctx.lineTo(ballX + lineLength, ballY);
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ctx.lineTo(ballX - lineLength, ballY);
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ctx.lineTo(ballX, ballY);
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ctx.moveTo(ballX, ballY);
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ctx.lineTo(ballX, ballY + lineLength);
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ctx.lineTo(ballX, ballY - lineLength);
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ctx.lineTo(ballX, ballY);
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ctx.stroke();
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break;
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case UpgradeBricks:
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var lineLength = ballR * 0.5;
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ctx.lineWidth = lw;
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ctx.strokeStyle = "#FF0000";
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ctx.moveTo(ballX, ballY);
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ctx.lineTo(ballX + lineLength, ballY);
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ctx.lineTo(ballX - lineLength, ballY);
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ctx.lineTo(ballX, ballY);
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ctx.moveTo(ballX, ballY);
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ctx.lineTo(ballX, ballY + lineLength);
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ctx.lineTo(ballX, ballY - lineLength);
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ctx.lineTo(ballX, ballY);
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ctx.stroke();
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break;
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case UpgradeBricks:
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}
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ctx.closePath();
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}
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//Level Setup
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var level = levelReached + 1;
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if (level > levelCount) level = levelCount;
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currentGame = new Level(level);
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$("#currentLevel").html(level);
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checkLevelButtons(level);
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openInstructions();
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}
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function draw(){
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currentGame.drawShapes();
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currentGame.renderTime();
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}
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