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76 lines
1.7 KiB
76 lines
1.7 KiB
2 years ago
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function Paddle(){
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this.isRectangle = true;
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this.isPaddle = true;
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this.move = function(){
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if (keyIsDown(LEFT_ARROW) && this.x - strokePadding > 0) this.x -= this.v;
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if (keyIsDown(RIGHT_ARROW) && this.x + this.width + strokePadding < wWidth) this.x += this.v;
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}
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}
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var itemCount = 6; //Change if necessary
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var FastBall = 1;
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var FastPaddle = 2;
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var SlowBall = 3;
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var SlowPaddle = 4;
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var CreateBall = 5;
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var UpgradeBricks = 6;
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function Item(x, y, radius, v, item){
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this.isItem = true;
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this.isEllipse = true;
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this.x = x;
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this.y = y;
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this.radius = radius;
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this.v = v;
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this.item = item;
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this.move = function() {this.y += this.v}
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}
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function Brick(){
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this.isRectangle = true;
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this.isBrick = true;
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}
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function Frameborder(x, y, width, height){
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this.x = x;
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this.y = y;
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this.width = width;
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this.height = height;
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this.isRectangle = true;
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this.isFrameborder = true;
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this.isBrick = false;
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}
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function Ball(){
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this.isEllipse = true;
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this.calcVelocityX = function(p, vx){
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var divider = (this.x - (p.x - this.radius)) / (p.width + this.radius * 2 + strokePadding * 4); //Number between 0 and 1
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var range = divider - 0.5; //Number between -0.5 and 0.5
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range = range * this.v.mag / 0.5; //Number between -magnitude and magnitude
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range += vx; //Number between -(magnitude+abs(vx)) and magnitude+abs(vx)
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newVx = range * this.v.mag / (this.v.mag + abs(vx)); //Number between -magnitude and magnitude
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return newVx;
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}
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this.calcVelocityY = function(){
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var vy = sqrt(pow(this.v.mag, 2) - pow(this.v.x, 2)); //Pythagoras to keep velocity constant
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return vy;
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}
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this.isLost = function(){
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var b = this;
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if (b.y - b.radius > wHeight) return true;
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return false;
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}
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this.move = function(){
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this.x += this.v.x;
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this.y += this.v.y;
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}
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}
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