Solving Inverse-Kinematic Problem for PUMA via Position Based Dynamics
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// Copyright Epic Games, Inc. All Rights Reserved.
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#include "PBDRobotics.h"
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#include "Modules/ModuleManager.h"
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IMPLEMENT_PRIMARY_GAME_MODULE( FDefaultGameModuleImpl, PBDRobotics, "PBDRobotics" );
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