Solving Inverse-Kinematic Problem for PUMA via Position Based Dynamics
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// Copyright Epic Games, Inc. All Rights Reserved.
using UnrealBuildTool;
using System.Collections.Generic;
public class PBDRoboticsEditorTarget : TargetRules
{
public PBDRoboticsEditorTarget( TargetInfo Target) : base(Target)
{
Type = TargetType.Editor;
DefaultBuildSettings = BuildSettingsVersion.V2;
ExtraModuleNames.AddRange( new string[] { "PBDRobotics" } );
}
}