Solving Inverse-Kinematic Problem for PUMA via Position Based Dynamics
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# Blender v2.76 (sub 0) OBJ File: ''
# www.blender.org
mtllib cube.mtl
o Cube
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v -1.000000 -1.000000 4.000000
v -1.000000 -1.000000 -4.000000
v 1.000000 1.000000 -4.000000
v 1.000000 1.000000 4.00000
v -1.000000 1.000000 4.000000
v -1.000000 1.000000 -4.000000
usemtl Material
s off
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f 8/1/2 7/4/2 6/5/2
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f 1/4/1 2/1/1 4/3/1
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f 2/12/4 6/8/4 3/4/4
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