Solving Inverse-Kinematic Problem for PUMA via Position Based Dynamics
You can not select more than 25 topics Topics must start with a letter or number, can include dashes ('-') and can be up to 35 characters long.

26 lines
1.1 KiB

2 years ago
[/Script/EngineSettings.GameMapsSettings]
2 years ago
GameDefaultMap=/Game/Levels/Main.Main
EditorStartupMap=/Game/Levels/Main.Main
GlobalDefaultGameMode=/Script/PBDRobotics.PBDRoboticsGameModeBase
2 years ago
[/Script/HardwareTargeting.HardwareTargetingSettings]
TargetedHardwareClass=Desktop
AppliedTargetedHardwareClass=Desktop
DefaultGraphicsPerformance=Maximum
AppliedDefaultGraphicsPerformance=Maximum
[/Script/Engine.Engine]
+ActiveGameNameRedirects=(OldGameName="TP_Blank",NewGameName="/Script/PBDRobotics")
+ActiveGameNameRedirects=(OldGameName="/Script/TP_Blank",NewGameName="/Script/PBDRobotics")
+ActiveClassRedirects=(OldClassName="TP_BlankGameModeBase",NewClassName="PBDRoboticsGameModeBase")
2 years ago
[/Script/Engine.RendererSettings]
r.DefaultFeature.AutoExposure=False
[CoreRedirects]
+ClassRedirects=(OldName="/Script/PBDRobotics.Joint",NewName="/Script/PBDRobotics.Joint")
+PropertyRedirects=(OldName="/Script/PBDRobotics.Joint.PrevLink",NewName="/Script/PBDRobotics.Joint.FirstLink")
+PropertyRedirects=(OldName="/Script/PBDRobotics.Joint.NextLink",NewName="/Script/PBDRobotics.Joint.SecondLink")