Solving Inverse-Kinematic Problem for PUMA via Position Based Dynamics
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// Fill out your copyright notice in the Description page of Project Settings.
#include "Robot.h"
ARobot::ARobot(){
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PrimaryActorTick.bCanEverTick = true;
}
void ARobot::BeginPlay(){
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Super::BeginPlay();
GetComponents<ULink>(Parts);
for (auto* Link : Parts){
Link->Setup();
if (Link->PrevJoint)
Joints.Add(Link->PrevJoint);
}
// Example: 3 Parts are connected with 2 Joints
assert(Parts.Num() == Joints.Num() + 1);
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}
void ARobot::Tick(const float DeltaTime){
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Super::Tick(DeltaTime);
constexpr int SubSteps = 100;
const double h = DeltaTime / SubSteps;
for (int i = 0; i < SubSteps; i++){
for (auto* Link : Parts)
Link->Update(h);
for (const auto* Joint : Joints)
Joint->SolvePosition(h);
for (auto* Link : Parts)
Link->Integrate(h);
for (const auto* Joint : Joints)
Joint->SolveVelocity(h);
}
for (auto* Link : Parts)
Link->UpdateInternalTransform();
}