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using System;
using System.Collections.Generic;
namespace Game {
public enum Type { RealOnline, RealOffline, Hybrid, AI, RealOnlineRanked }
public enum Difficulty { VeryEasy, Easy, Medium, Hard, VeryHard }
[Serializable]
public enum SpawnRate {Never, Few, Normal, Many}
[Serializable]
public enum Spawnable {NewBallTemporary, NewBallPermanent, Modification, Wormhole}
public enum WinScore {Default, Custom}
public struct RoomSettings {
public static Type Type;
public static Difficulty AIDifficulty;
public static readonly Dictionary<Spawnable, SpawnRate> SpawnRates = new();
public static WinScore WinScore;
public static int CustomWinScore;
}
}