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using Game;
using UnityEngine;
using UnityEngine.SceneManagement;
using UnityEngine.UIElements;
public class MenuUI : MonoBehaviour {
private VisualElement mainMenu, playMenu, settingsMenu;
private VisualElement root;
private void OnEnable() {
root = GetComponent<UIDocument>().rootVisualElement;
mainMenu = root.Q("main_menu");
playMenu = root.Q("play_menu");
settingsMenu = root.Q("settings_menu");
mainMenu.Q("btn_play").RegisterCallback<ClickEvent>(PlayPressed);
mainMenu.Q("btn_settings").RegisterCallback<ClickEvent>(SettingsPressed);
playMenu.Q("btn_find").RegisterCallback<ClickEvent>(FindPressed);
playMenu.Q("btn_host").RegisterCallback<ClickEvent>(HostPressed);
playMenu.Q("btn_join").RegisterCallback<ClickEvent>(JoinPressed);
playMenu.Q("btn_bot").RegisterCallback<ClickEvent>(BotPressed);
playMenu.Q("btn_bots").RegisterCallback<ClickEvent>(BotsPressed);
// PlayPressed(null);
// BotPressed(null);
}
private void PlayPressed(ClickEvent evt) {
mainMenu.style.display = DisplayStyle.None;
playMenu.style.display = DisplayStyle.Flex;
}
private void SettingsPressed(ClickEvent evt) {
mainMenu.style.display = DisplayStyle.None;
settingsMenu.style.display = DisplayStyle.Flex;
}
private void FindPressed(ClickEvent evt) { }
private void HostPressed(ClickEvent evt) { }
private void JoinPressed(ClickEvent evt) { }
private void BotPressed(ClickEvent evt) {
RoomSettings.Type = Type.Hybrid;
RoomSettings.AIDifficulty = Difficulty.VeryHard;
SceneManager.LoadScene("Game");
}
private void BotsPressed(ClickEvent evt) {
RoomSettings.Type = Type.AI;
RoomSettings.AIDifficulty = Difficulty.VeryHard;
SceneManager.LoadScene("Game");
}
}