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using UnityEngine;
using UnityEngine.Serialization;
namespace Game {
[CreateAssetMenu(fileName = "Data", menuName = "ScriptableObjects/ModificationProperties", order = 0)]
public class ModificationProperties : ScriptableObject {
public ModType type;
public ModEffect effect;
public float pickupDuration;
public float activeDuration;
public Sprite image;
}
}