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using Game;
using Global;
using UnityEngine;
using UnityEngine.SceneManagement;
using UnityEngine.UIElements;
namespace Menu {
public class MainUI : MonoBehaviour {
private VisualElement root;
public RoomUI roomUI;
public MainMenuUI mainMenuUI;
public static MainUI Instance { get; private set; }
private void Awake() {
Instance = this;
root = GetComponent<UIDocument>().rootVisualElement;
mainMenuUI = new MainMenuUI{Root = root.Q<TemplateContainer>("MainMenu").contentContainer};
roomUI = new RoomUI{Root = root.Q("Room")};
mainMenuUI.ResetAndShow();
roomUI.Hide();
}
}
}