You can not select more than 25 topics
Topics must start with a letter or number, can include dashes ('-') and can be up to 35 characters long.
60 lines
1.8 KiB
60 lines
1.8 KiB
using UnityEngine;
|
|
|
|
[ExecuteInEditMode]
|
|
public class Dimensions : MonoBehaviour {
|
|
[Tooltip("How much height for player panels")]
|
|
public float panelHeightPercentage;
|
|
[Tooltip("How much height is the empty space between board and death zone")]
|
|
public float emptySpacePercentage;
|
|
[Tooltip("Aspect ratio of the playground")]
|
|
public float playGroundAspect;
|
|
|
|
public Camera mainCamera;
|
|
public EdgeCollider2D topC, bottomC, leftC, rightC;
|
|
public Transform playGround;
|
|
|
|
public static Dimensions Singleton;
|
|
private void OnEnable() {
|
|
Singleton = this;
|
|
}
|
|
|
|
public float top, bottom, left, right;
|
|
public float boardTop, boardBottom;
|
|
|
|
public float Width => right * 2;
|
|
public float Height => top * 2;
|
|
|
|
private void Update() {
|
|
float height = mainCamera.orthographicSize * 2;
|
|
float panelHeight = height * panelHeightPercentage / 100f;
|
|
float playGroundHeight = height - 2 * panelHeight;
|
|
float playGroundWidth = playGroundHeight * playGroundAspect;
|
|
float emptySpaceHeight = playGroundHeight * emptySpacePercentage / 100f;
|
|
|
|
top = playGroundHeight / 2;
|
|
bottom = -top;
|
|
right = playGroundWidth / 2;
|
|
left = -right;
|
|
|
|
boardTop = top - emptySpaceHeight;
|
|
boardBottom = -boardTop;
|
|
|
|
Vector2 v1 = new Vector2(left, 0);
|
|
Vector2 v2 = new Vector2(right, 0);
|
|
Vector2 v3 = new Vector2(0, top);
|
|
Vector2 v4 = new Vector2(0, bottom);
|
|
|
|
topC.transform.position = new Vector2(0, top);
|
|
bottomC.transform.position = new Vector2(0, bottom);
|
|
leftC.transform.position = new Vector2(left, 0);
|
|
rightC.transform.position = new Vector2(right, 0);
|
|
topC.points = new[] {v1, v2};
|
|
bottomC.points = new[] {v1, v2};
|
|
leftC.points = new[] {v3, v4};
|
|
rightC.points = new[] {v3, v4};
|
|
|
|
playGround.localScale = new Vector2(playGroundWidth, playGroundHeight);
|
|
|
|
// backGround.localPosition = new Vector3();
|
|
}
|
|
}
|
|
|