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using System;
using Unity.Netcode;
using UnityEngine;
using Random = UnityEngine.Random;
namespace Game {
public class Ball : NetworkBehaviour {
public Rigidbody2D Rb { get; private set; }
private CircleCollider2D Collider { get; set; }
public float Radius {
get => transform.localScale.x * Collider.radius;
set => transform.localScale = new Vector3(1, 1, 1) * value * 2;
}
public bool IsAlive { get; private set; } = true;
private void OnEnable() {
Rb = GetComponent<Rigidbody2D>();
Collider = GetComponent<CircleCollider2D>();
}
private void Start() {
Rb.velocity = new Vector2(0, 25);
Rb.position = new Vector2(Random.Range(-2, 2), 0);
}
private void FixedUpdate() {
//TODO remove this and use triggers for death zone
if (Rb.position.y > BorderSize.Singleton.y2 || Rb.position.y < BorderSize.Singleton.y1) {
IsAlive = false;
}
}
}
}