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using System;
using System.Linq;
using UnityEngine;
using UnityEngine.UIElements;
public class GameUI : MonoBehaviour {
private UIDocument document;
private void OnEnable() {
document = GetComponent<UIDocument>();
PreparePlayerPanels();
}
void PreparePlayerPanels() {
var players = document.rootVisualElement.Children().Where(e => e.ClassListContains("player_panel"));
float heightPercentage = Dimensions.Singleton.panelHeightPercentage;
foreach (var playerPanel in players)
playerPanel.style.height = Length.Percent(heightPercentage);
}
}