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using System.Collections;
using UnityEngine;
namespace Game {
public class Modification : Collectable {
public ModificationProperties Properties { get; set; }
private IEnumerator Start() {
gameObject.AddComponent<SpriteRenderer>().sprite = Properties.image;
yield return new WaitForSeconds(Properties.pickupDuration);
Destroy(gameObject);
}
protected override void OnCollect(Player collector) {
collector.StartCoroutine(collector.ProcessModification(Properties));
}
}
}