You can not select more than 25 topics
Topics must start with a letter or number, can include dashes ('-') and can be up to 35 characters long.
132 lines
3.9 KiB
132 lines
3.9 KiB
using System;
|
|
using System.Collections;
|
|
using System.Collections.Generic;
|
|
using System.Linq;
|
|
using Unity.Netcode;
|
|
using Unity.VisualScripting;
|
|
using UnityEngine;
|
|
using UnityEngine.Assertions;
|
|
using Object = UnityEngine.Object;
|
|
using Random = UnityEngine.Random;
|
|
|
|
namespace Game {
|
|
public class GameManager : NetworkBehaviour {
|
|
|
|
public static GameManager Singleton { get; private set; }
|
|
|
|
private void OnEnable() {
|
|
Singleton = this;
|
|
}
|
|
|
|
public Object ballPrefab;
|
|
public Object playerPrefab;
|
|
public Object modificationPrefab;
|
|
public ModificationProperties[] modifications;
|
|
|
|
public List<Ball> Balls { get; } = new();
|
|
public Player Player1 { get; private set; }
|
|
public Player Player2 { get; private set; }
|
|
|
|
private static void Tests() {
|
|
var v1 = new Vector2(1, 3);
|
|
var v2 = new Vector2(3, 2);
|
|
var v3 = new Vector2(4, 4);
|
|
var v4 = new Vector2(1, 1);
|
|
var v5 = new Vector2(4, 1);
|
|
var v6 = new Vector2(2, 5);
|
|
var v7 = new Vector2(2, 3);
|
|
var v8 = new Vector2(-1, 4);
|
|
var v9 = new Vector2(-2, 1);
|
|
var v10 = new Vector2(3, -1);
|
|
Vector2 p, rs;
|
|
Assert.IsTrue(AIPlayer.Intersect(v8, v4, v1, v9, out p, out rs));
|
|
Assert.IsTrue(AIPlayer.Intersect(v1, v2, v4, v7, out p, out rs));
|
|
Assert.IsTrue(AIPlayer.Intersect(v10, v6, v9, v2, out p, out rs));
|
|
Assert.IsTrue(AIPlayer.Intersect(v9, v5, v8, v10, out p, out rs));
|
|
Assert.IsFalse(AIPlayer.Intersect(v8, v4, v6, v5, out p, out rs));
|
|
Assert.IsFalse(AIPlayer.Intersect(v3, v5, v6, v8, out p, out rs));
|
|
Assert.IsFalse(AIPlayer.Intersect(v10, v4, v8, v9, out p, out rs));
|
|
Assert.IsFalse(AIPlayer.Intersect(v1, v7, v3, v2, out p, out rs));
|
|
|
|
var v11 = new Vector2(0, 0);
|
|
var v12 = new Vector2(0, 5);
|
|
var v13 = new Vector2(-2, 2);
|
|
var v14 = new Vector2(2, 2);
|
|
Assert.IsTrue(AIPlayer.Intersect(v11, v12, v13, v14, out p, out rs));
|
|
Assert.AreApproximatelyEqual(rs.x, 0.4f);
|
|
Assert.AreApproximatelyEqual(rs.y, 0.5f);
|
|
}
|
|
|
|
private void Awake() {
|
|
Settings.Type = Type.Hybrid;
|
|
Settings.AIDifficulty = Difficulty.VeryEasy;
|
|
|
|
var ball = Instantiate(ballPrefab).GetComponent<Ball>();
|
|
Balls.Add(ball);
|
|
ball.Radius = 0.5f;
|
|
|
|
var p1Obj = Instantiate(playerPrefab);
|
|
var p2Obj = Instantiate(playerPrefab);
|
|
|
|
Player p1, p2;
|
|
switch (Settings.Type) {
|
|
case Type.AI:
|
|
p1 = p1Obj.AddComponent<AIPlayer>();
|
|
p2 = p2Obj.AddComponent<AIPlayer>();
|
|
((AIPlayer) p1).Difficulty = Settings.AIDifficulty;
|
|
((AIPlayer) p2).Difficulty = Settings.AIDifficulty;
|
|
break;
|
|
case Type.RealOnline:
|
|
p1 = p1Obj.AddComponent<RealPlayer>();
|
|
p2 = p2Obj.AddComponent<RealPlayer>();
|
|
((RealPlayer) p1).isThisClient = true;
|
|
break;
|
|
case Type.Hybrid:
|
|
p1 = p1Obj.AddComponent<RealPlayer>();
|
|
p2 = p2Obj.AddComponent<AIPlayer>();
|
|
((RealPlayer) p1).isThisClient = true;
|
|
((AIPlayer) p2).Difficulty = Settings.AIDifficulty;
|
|
break;
|
|
default:
|
|
throw new ArgumentOutOfRangeException();
|
|
}
|
|
p1.Side = Side.Bottom;
|
|
p2.Side = Side.Top;
|
|
|
|
Player1 = p1;
|
|
Player2 = p2;
|
|
|
|
Tests();
|
|
}
|
|
|
|
private IEnumerator Start() {
|
|
while (Application.isPlaying) {
|
|
yield return new WaitForSeconds(1);
|
|
SpawnModification();
|
|
}
|
|
}
|
|
|
|
private void SpawnModification() {
|
|
Vector2 pos = new Vector2(Random.Range(Dimensions.Singleton.left, Dimensions.Singleton.right), Random.Range(-2, 2));
|
|
ModificationProperties properties = modifications[Random.Range(0, modifications.Length)];
|
|
var mod = Instantiate(modificationPrefab, pos, Quaternion.identity).GetComponent<Modification>();
|
|
mod.Properties = properties;
|
|
}
|
|
|
|
public void SpawnBall() {
|
|
Vector2 position = Vector2.zero;
|
|
Vector2 velocity = Vector2.up;
|
|
var ball = Instantiate(ballPrefab, position, Quaternion.identity).GetComponent<Ball>();
|
|
var rb = ball.Rb;
|
|
rb.velocity = velocity;
|
|
|
|
Balls.Add(ball);
|
|
}
|
|
|
|
public void RemoveBall(Ball ball) {
|
|
Balls.Remove(ball);
|
|
Destroy(ball.gameObject);
|
|
}
|
|
|
|
}
|
|
}
|
|
|