using System; using Unity.Netcode; using UnityEngine; using Random = UnityEngine.Random; namespace Game { public class Ball : NetworkBehaviour { public Rigidbody2D Rb { get; private set; } private CircleCollider2D Collider { get; set; } public float Radius { get => transform.localScale.x * Collider.radius; set => transform.localScale = new Vector3(1, 1, 1) * value * 2; } public bool IsAlive { get; private set; } = true; private void OnEnable() { Rb = GetComponent(); Collider = GetComponent(); } private void Start() { Rb.velocity = new Vector2(0, 25); Rb.position = new Vector2(Random.Range(-2, 2), 0); } private void FixedUpdate() { //TODO remove this and use triggers for death zone if (Rb.position.y > Dimensions.Singleton.top || Rb.position.y < Dimensions.Singleton.bottom) { IsAlive = false; } } } }