using System; using Unity.Netcode; using UnityEngine; namespace Game { public class Ball : NetworkBehaviour { public Rigidbody2D rb; public float Radius => transform.localScale.x / 4; public bool IsAlive { get { float y = transform.position.y; float y1 = BorderSize.Singleton.y1; float y2 = BorderSize.Singleton.y2; return y > y1 && y < y2; } } private void OnEnable() { rb = GetComponent(); } private void Start() { rb.velocity = new Vector2(0, 20); } } }