using UnityEngine; using UnityEngine.Serialization; namespace Game { public enum ModType { Nerf, Buff } public enum ModEffect { Speed, Border } [CreateAssetMenu(fileName = "Data", menuName = "ScriptableObjects/ModificationProperties", order = 0)] public class ModificationProperties : ScriptableObject { public ModType type; public ModEffect effect; public float pickupDuration; public float activeDuration; public Sprite image; } }