using Game; using Global; using UnityEngine; using UnityEngine.SceneManagement; using UnityEngine.UIElements; namespace Menu { public class MainUI : MonoBehaviour { private VisualElement root; public RoomUI roomUI; public MainMenuUI mainMenuUI; public static MainUI Instance { get; private set; } private void Awake() { Instance = this; root = GetComponent().rootVisualElement; mainMenuUI = new MainMenuUI{Root = root.Q("MainMenu").contentContainer}; roomUI = new RoomUI{Root = root.Q("Room")}; mainMenuUI.ResetAndShow(); roomUI.Hide(); } } }