diff --git a/Assets/Scenes/Game.unity b/Assets/Scenes/Game.unity index 4cf14d1..0febd0c 100644 --- a/Assets/Scenes/Game.unity +++ b/Assets/Scenes/Game.unity @@ -382,6 +382,7 @@ GameObject: m_Component: - component: {fileID: 1100318145} - component: {fileID: 1100318146} + - component: {fileID: 1100318147} m_Layer: 0 m_Name: Bottom m_TagString: Untagged @@ -426,6 +427,18 @@ EdgeCollider2D: m_AdjacentEndPoint: {x: 0, y: 0} m_UseAdjacentStartPoint: 0 m_UseAdjacentEndPoint: 0 +--- !u!114 &1100318147 +MonoBehaviour: + m_ObjectHideFlags: 0 + m_CorrespondingSourceObject: {fileID: 0} + m_PrefabInstance: {fileID: 0} + m_PrefabAsset: {fileID: 0} + m_GameObject: {fileID: 1100318144} + m_Enabled: 1 + m_EditorHideFlags: 0 + m_Script: {fileID: 11500000, guid: 2e929ccd8ac04a4fb91c00bda3b16bb5, type: 3} + m_Name: + m_EditorClassIdentifier: --- !u!1 &1462314553 GameObject: m_ObjectHideFlags: 0 @@ -565,6 +578,7 @@ GameObject: m_Component: - component: {fileID: 2069256771} - component: {fileID: 2069256772} + - component: {fileID: 2069256773} m_Layer: 0 m_Name: Top m_TagString: Untagged @@ -609,6 +623,18 @@ EdgeCollider2D: m_AdjacentEndPoint: {x: 0, y: 0} m_UseAdjacentStartPoint: 0 m_UseAdjacentEndPoint: 0 +--- !u!114 &2069256773 +MonoBehaviour: + m_ObjectHideFlags: 0 + m_CorrespondingSourceObject: {fileID: 0} + m_PrefabInstance: {fileID: 0} + m_PrefabAsset: {fileID: 0} + m_GameObject: {fileID: 2069256770} + m_Enabled: 1 + m_EditorHideFlags: 0 + m_Script: {fileID: 11500000, guid: 2e929ccd8ac04a4fb91c00bda3b16bb5, type: 3} + m_Name: + m_EditorClassIdentifier: --- !u!1 &2109945866 GameObject: m_ObjectHideFlags: 0 diff --git a/Assets/Scripts/DeathGate.cs b/Assets/Scripts/DeathGate.cs index 455ce41..d6216c6 100644 --- a/Assets/Scripts/DeathGate.cs +++ b/Assets/Scripts/DeathGate.cs @@ -1,5 +1,6 @@ using UnityEngine; +// Graphical bonus to make ball going through it look cool public class DeathGate : MonoBehaviour { }