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using System;
using UnityEngine;
using UnityEngine.Serialization;
using UnityEngine.UIElements;
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namespace Menu {
public class RoomUI {
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public VisualElement Root { get; set; }
public void Show() {
Root.style.display = DisplayStyle.Flex;
}
public void Hide() {
Root.style.display = DisplayStyle.None;
}
private void BackToMainMenu() {
Hide();
MainUI.Instance.mainMenuUI.ResetAndShow();
}
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}
}