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using System;
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using Unity.Netcode;
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using UnityEngine;
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namespace Game {
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public class Ball : NetworkBehaviour {
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public Rigidbody2D Rb { get; private set; }
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private CircleCollider2D Collider { get; set; }
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public float Radius {
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get => transform.localScale.x * Collider.radius;
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set => transform.localScale = new Vector3(1, 1, 1) * value * 2;
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}
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public bool IsAlive {
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get {
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float y = transform.position.y;
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float y1 = BorderSize.Singleton.y1;
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float y2 = BorderSize.Singleton.y2;
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return y > y1 && y < y2;
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}
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}
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private void OnEnable() {
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Rb = GetComponent<Rigidbody2D>();
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Collider = GetComponent<CircleCollider2D>();
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}
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private void Start() {
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Rb.velocity = new Vector2(0, 20);
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}
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}
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}
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