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1 year ago
using System;
using Unity.Netcode;
using UnityEngine;
namespace Game {
public class Ball : NetworkBehaviour {
1 year ago
public Rigidbody2D rb;
public float Radius => transform.localScale.x / 4;
public bool IsAlive {
get {
float y = transform.position.y;
float y1 = BorderSize.Singleton.y1;
float y2 = BorderSize.Singleton.y2;
return y > y1 && y < y2;
}
}
private void OnEnable() {
rb = GetComponent<Rigidbody2D>();
}
private void Start() {
rb.velocity = new Vector2(0, 20);
}
}
}