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37 lines
822 B
37 lines
822 B
1 year ago
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using UnityEngine;
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namespace Game {
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public class NewBall : Collectable {
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public float permanentDuration;
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public float temporaryDuration;
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private bool isPermanent;
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public bool IsPermanent {
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private get => isPermanent;
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set {
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isPermanent = value;
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const float intensity = 1f;
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float factor = Mathf.Pow(2, intensity);
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float r = value ? 1 : 0;
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float g = 1;
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float b = value ? 0 : 1;
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Color borderColor = new Vector4(r, g, b, 1) * factor;
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GetComponent<SpriteRenderer>().material.color = borderColor;
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}
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}
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protected override void Setup() {
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}
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protected override float Duration() {
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return IsPermanent ? permanentDuration : temporaryDuration;
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}
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protected override void OnCollect(Player player) {
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GameManager.Singleton.SpawnBall(player, isPermanent);
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}
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}
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}
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