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16 lines
374 B
16 lines
374 B
2 years ago
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using UnityEngine;
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using UnityEngine.Serialization;
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namespace Game {
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[CreateAssetMenu(fileName = "Data", menuName = "ScriptableObjects/ModificationProperties", order = 0)]
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public class ModificationProperties : ScriptableObject {
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public ModType type;
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public ModEffect effect;
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public float pickupDuration;
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public float activeDuration;
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public Sprite image;
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}
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}
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